Gildergreen Regrown
===================

Danica asked you for sap from the Eldergleam to revive the dead Gildergreen in Whiterun. Instead, Maurice convinced you to bring back a sapling. All is now well in Whiterun, except for one small thing. That sapling deserves to grow into a nice big healthy proper replacement for the dead tree you helped get rid of.

For those who followed the path of renewal in Blessings of Nature, but missed out on seeing the full size live tree in all its glory, this mod is for you. Now you don't have to choose the path of violence and destruction if you don't want to. Your sapling will now grow over the course of 6 in-game months from a tiny bud into a full bloom tree you and the city can be proud of.

Kynareth shall smile on you for your kind ways.

Download Locations
==================

Skyrim Nexus    - http://skyrim.nexusmods.com/mods/12254
TES Alliance    - http://tesalliance.org/forums/index.php?/files/file/1150-gildergreen-regrown/
Dark Creations  - http://www.darkcreations.org/forums/files/file/272-gildergreen-regrown/
AFK Mods        - http://afkmods.iguanadons.net/index.php?/files/file/272-gildergreen-regrown/
Steam Workshop  - http://steamcommunity.com/sharedfiles/filedetails/?id=123865416

Installation Requirements
=========================

Official Skyrim patch 1.8.151.0.7 or greater.

Installation - Wrye Bash BAIN
=============================

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Nexus Mod Manager
================================

Use the "Download with Manager" button on the Gildergreen Regrown page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.

Installation - Manual
=====================

Drop the Gildergreen Regrown.esp and Gildergreen Regrown.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstall
=========

Uninstalling this mod after the vanilla sapling grows one stage but before the vanilla adult tree grows in will result in there being NO tree, not even the dead one.

You'll need to allow things to run their course before removing the mod safely.

Remove the two files from the Data folder. Steam users need to be sure they unsubscribe first.

Known Issues
============

None, thank God.

Compatibility
=============

Compatible with Open Cities Skyrim.

Does not overlap any changes in the Unofficial Skyrim Patch.

Should work with other Whiterun mods so long as they do not also touch the Gildergreen.

Contains no modified vanilla scripts.

Licensing and Legal
===================

Redistribution is strictly forbidden without prior consent. This means do not upload it anywhere unless you have obtained permission from me.

Non-English translation versions may be uploaded without permission on the following conditions:

1. All mod files contained in this archive are retained with their current names.
2. No alterations are made to the contents of the plugins or master file other than those necessary to translate the English text.
3. No alterations or additions are made to the meshes and textures other than those necessary to translate English text.
4. This readme is included, in ENGLISH, exactly as it is written in the version it was downloaded with.

All inquiries regarding this mod must be directed to me. If after 180 days contact cannot be established or you have not received a response, stewardship of this mod will fall to the community at TES Alliance (tesalliance.org). I can be contacted via PM at Bethesda Game Studios Forums, TES Alliance, TES Nexus, Great House Fliggerty, Dark Creations, and AFK Mods under the username Arthmoor. I can also be contacted via my blog at http://www.iguanadons.net using the contact form there. A good faith effort must be made before assuming that contact cannot be established before concluding that I am no longer maintaining this mod.

Mod history archives such as Morrowind Mod History are permitted to keep a copy of this mod within their archives for historical purposes provided all authorship and credit information is retained and the contents of the mod are not altered in any way.

Version History
===============

Version 1.2.5
-------------

Reverted LOD changes made in 1.2.4.

Version 1.2.4
-------------

Updated LOD handling for the intermediate stages of the tree to match the new way the USKP handles things.

Version 1.2.3
-------------

The script will no longer attempt to disable the dead tree. Use the USKP in order to correct this issue now.

Version 1.2.2
-------------

Cleaned with TES5Edit.

Version 1.2.1
-------------

No, seriously, it'll actually work NOW. *facepalm*

Version 1.2
-----------

Rebuilt the mod from scratch after TESVSnip destroyed the script properties which rendered the mod useless. It will actually work now.

Version 1.1.1
-------------

Fixed the error caused by having saved the mod in TESVSnip but not in the CK afterward. Keeps Wrye Bash happy.

Version 1.1
-----------

Updated so that the initial phase will make sure the dead tree is removed so the sapling will be visible.
Switched from fixed properties to quest aliases to help with compatibility in case other mods end up using more direct access.
Cleaned out dirty edits using TESVSnip.

Version 1.0
-----------

Initial release.